Recently, the Swiss national parliament passed a legislation in the country will be a total ban on all violent video games. At present, the
resolution has received the approval of the Government of Switzerland come into effect. This legislation will completely prohibit improper
Video game production, dissemination and marketing. This shows that the Swiss government purify the Internet environment, improve their
quality and social atmosphere of national determination.
Against violent video games
Violent video games for the whole community of great harm, especially in a growing, world view, values have not yet formed groups of
young people.
Studies have shown that violent video games can increase aggressive behavior of children and youth. Breathtaking scene hot, wanton
killing of conduct is irresponsible and will lead to young people enjoy the fun at the same time vent fading
A virtual game with real life differences. For young people, for a long time to play the game, easy to play down the social reality of the
ethics and code of conduct. Every day we can see from the Internet because a lot of young people
Play these games and caused adverse theft, robbery, rape and other unfortunate events. Can say that if we have these violent video games, sex
games, not to be strictly reactionary governance, it will cause huge society as a whole
Great harm.
China's current management of violent video games and Countermeasures
At present, addicted to violent video games because many tragedies caused by the long and the community's appeal, the state departments
have also been fully aware of online games, especially violent video games, sex games
Harm to the society and other games. During the two sessions a lot of the NPC and CPPCC representatives on the current social network games,
Internet cafes and other entertainment industry sentiments, offer advice and suggestions. In addition, the Ministry of Public Security,
Ministry of Culture in the United Nations some of the network
Contact the game manufacturer, introduced the "online game fatigue system", the players play the game by limiting the time to prevent
uncontrolled for a long time to play the game behavior. However, due to game development manufacturers, operators of the actual cafe
The player's own self-interest and other reasons, the actual implementation of the results from the point of view, with little success.
At the same time, enterprises and institutions in a number of internal staff working hours playing online games is also very common
phenomenon. Corporate staff, civil servants and other working time playing online games, on the one hand the company's Internet wantonly
encroach
Resources, resulting in network congestion, dropped calls, and could face the computer viruses; the other hand, play online games and also
because the staff takes time, reduce work efficiency and quality, thus affecting the
The normal manner.
Although enterprises and established a management system of the Internet, but from the practical implementation point of view, it must
have effective access management systems can be achieved with the greatest degree of access behavior management.
At present, many brands online behavior management system, different functions. However, if the price, features, and ease of use
perspective. By the Great Strength (Beijing) Software Engineering Co., Ltd. R & D Poly Health Network Management System
Internet is undoubtedly the most cost-effective management system. Poly Health Network Management system can effectively shield all the
current popular online games, and only need to install to a computer on the LAN can achieve all the computers in the LAN
Online behavior of the control, no need to install client software, no deployment of proxy servers, HUB and other network equipment; while
Poly Health Network Management function interfaces at a glance, little mouse can achieve all of the network monitoring and
Network limit function, the operation is extremely easy and convenient. More important is: Poly Health Network service center network
according to user-specific restrictions on the game and the needs of shielding is offering a free, personalized custom
Services to meet the emerging network users in real time to follow up the game control to help users achieve maximum benefits of network
management.